@article{Spearman_2022, title={Doki Doki Literature Club: Cute Girls, Violence, and Your Computer}, volume={5}, url={https://partakejournal.org/index.php/partake/article/view/917}, DOI={10.33011/partake.v5i1.917}, abstractNote={<p class="s18"><span class="s16">Initially released in 2017, </span><span class="s17">Doki </span><span class="s17">Doki</span><span class="s17"> Literature Club</span><span class="s16"> (</span><span class="s17">DDLC</span><span class="s16">) intentionally deceives, pretending to be an unremarkable Bishōjo or Japanese dating simulator</span><span class="s16">,</span><span class="s16"> but as players progress through the story, they encounter a series of violent glitches that reveal the game’s true identity as a surreal horror experience taking place within the player’s computer. To stop the violence, players must delete certain files that the game installs on their computer during installation. </span></p> <p class="s18"><span class="s16">In this article, I argue that </span><span class="s17">DDLC</span><span class="s16"> makes the player’s relationship with technology weird and highlights the casual cruelty with which many treat others online. Uniting player testimonies with aesthetic analysis, I explore the ways that the game offers a complicated (and incomplete) playable critique of sexualized and racialized violence online.</span></p>}, number={1}, journal={PARtake: The Journal of Performance as Research}, author={Spearman, Peter}, year={2022}, month={Dec.} }